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For players with Nightlife or later, or any stuff pack, the dialog which allows this must be enabled in Game Options. In The Sims 2, players who wish to use custom content must specifically enable it, and must re-enable it after adding a new expansion pack or stuff pack. In The Sims 4 custom content is marked by a wrench icon. In these games, custom content is marked with a "star", which is basically an asterisk. The Sims does not distinguish between custom content and Maxis content, but The Sims 2 and The Sims 3 do. With the release of The Sims 2, EA/Maxis began referring to user-made content as "custom content", and the usage caught on. The term "custom content" generally wasn't used when talking about content for The Sims, but much was made and quite a lot is still available. Custom content has always been a part of The Sims series, at least for the PC and Mac games in it. See also: Game guide:Installing custom contentĬustom content is fan-generated content made by players for players. On the left side of the screen, look for Advanced menu and make sure that the Include Custom Content box has a check mark in it to see creations that include CC.Not to be confused with Mod or Tool. Open the Gallery (F4 key shortcut) and select the My Library tab.
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It is on by default but you can use the command "tm.moveobjects off" to disable it. To enable, go to game options > other > and check the Script Mod box and restart TS4. To install, simply copy "tmex-moveobjects.zip" into the Mods folder. MoveObjects On - Some house creations require this script in order to place the lot properly. Simply refresh your Library and it will appear right away. You don't have to restart the game every time you install a new creation. After you copied the files in their designated folder, the downloaded content are ready and now available for use in game. You will also see a config file named Resource.CFG, which basically allows users to add third-party content. package format should be placed inside the Mods folder.
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